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Player's Guide · Chapter 11 of 23

Trade Hubs and Docking

The eleven trade hubs, docking at a station, your hangars, and loading and unloading cargo.

“A station is the one place out here where nobody shoots at you. Enjoy it. Then undock.”

— Fleet Admiral Selene Voss

Eleven hubs

Every faction's home has its own trade station, built in that faction's style, and the Free Port Exchange stands at the centre of the galaxy. That makes eleven trade hubs, each with its own market. A station's plate names it and says how many fleets are docked there.

Sanctum Exchange, the Celestial Order's station.
Sanctum Exchange, the Celestial Order's station.
HubSectorFaction
Free Port ExchangeFree PortFreelancers
Bastion ExchangeIron Vanguard CoreIron Vanguard
Axiom ExchangeAxiomTechnocrat Union
Aurelian Ring ExchangeThe Aurelian RingSolar Empire
Sanctum ExchangeSanctumCelestial Order
Pyre ExchangePyreCrimson Fleet
Caravan ExchangeThe CaravanNomad Clans
Undercroft ExchangeThe UndercroftVoid Syndicate
Horizon ExchangeHorizonDeep Space Explorers
Ledger ExchangeThe LedgerShadow Brokerage
Bedrock ExchangeBedrockMiner Rebellion

What each hub makes and wants is in The Frontier Exchange.

Docking

Fly a fleet to a station and stop it close by: a fleet that stops near a hub's station, out of a fight and not on its way anywhere, docks. SEND TO HUB AND DOCK on the galaxy map does it for you, from any sector. The ships glide onto a pier, the clamps close round them, and the station's crane loads and unloads your cargo. The fleet's plate reads DOCKING with a bar while it glides in, then DOCKED - SAFE.

Fleet 2 at its pier: DOCKED - SAFE, with UNDOCK.
Fleet 2 at its pier: DOCKED - SAFE, with UNDOCK.

A docked fleet cannot be attacked, by a commander or by the Tide, at every hub. A fleet still flying in or out is not docked and can be caught. At Free Port nobody may attack near the station at all.

UNDOCK. Select a docked fleet and press UNDOCK on its plate: it flies straight out from the station. Any other order takes it out of dock too. Once it is clear of the station it can be attacked again.

Click one of the docked ships to select its fleet. While a fleet of yours is docked at any hub, Market shows in the row under FACTION and opens that hub's market from anywhere.

Free Port Exchange, with one fleet docked.
Free Port Exchange, with one fleet docked.
Tip

On Low graphics quality the ships are not drawn on the pier, and the fleet keeps its icon. It is docked all the same.

Your hangars

You have a hangar of your own at every hub. Goods wait there until you sell them or a docked fleet loads them: what you buy with no fleet docked, what you buy into the hangar on purpose, and what a fleet unloads (with a fleet docked, a buy goes straight into its hold: see Buying and selling). Every hub's hangar is separate: goods in your hangar at Sanctum are not at Free Port until a fleet carries them there.

A hangar holds 50,000 units to start. The Trader's Licence makes every hangar bigger: 75,000 at rank 2, 100,000 at rank 4, 150,000 at rank 5 and 250,000 at rank 8.

Loading and unloading

Open the market of the hub where your fleet is docked and go to CARGO:

ButtonWhat it does
LOADGoods from your hangar here into the docked fleet's hold
LOAD AND INSUREThe same, with insurance for the trip. See Insurance
UNLOADGoods from the docked fleet's hold into your hangar here

Goods aboard take room in the fleet's hold, the same hold it mines into: the cargo space of its ships added up (see Mining). A fleet beaten in a fight can lose what it carries: see Risk on the road.

Goods can also be sold straight out of a docked fleet's hold. Ore your fleets have mined is only ever sold that way: dock the fleet with ore in its hold and sell it on the market's RAW tab.

Tip

Contraband cannot be traded, loaded or unloaded at a hub in a faction's home.

If the server restarts

What was under wayWhat happens
A fleet out on a tripIt comes home, like every fleet
Goods aboard a fleetThey go back to your hangar at the hub they were loaded from. Nothing is lost and nothing is doubled
A courier contract you tookIt goes back on the board, and your collateral comes back to you
An escort contractIts reward goes back to its owner
Cargo drifting as salvageIt goes back to the hangar of the commander who lost it