“A hull is a promise. What you bolt onto it decides whether you keep it.”
— Fleet Admiral Selene Voss
Choosing a hull
The Shipyard lists hulls by faction, then class, then hull. There are ten classes, from the Fighter to the Dreadnought, and seven roles in each class. The role is the last word of every hull name:
| Role | Name ending |
|---|---|
| Tank | Bulwark |
| Support | Warden |
| Assault | Striker |
| Scout | Outrider |
| Siege | Breaker |
| Interceptor | Talon |
| Command | Sovereign |
Compare every hull's stats in the Ships reference.
Research, then build
Small hulls can be built straight away. Bigger hulls must be researched first. Research costs twice the hull's build cost and needs a minimum player level:
| Class | Research needed | Research at player level | XP per ship built |
|---|---|---|---|
| No, build straight away | — | 50 | |
| No, build straight away | — | 101 | |
| No, build straight away | — | 205 | |
| Yes | 20 | 416 | |
| Yes | 25 | 843 | |
| Yes | 30 | 1,708 | |
| Yes | 35 | 3,462 | |
| Yes | 40 | 7,014 | |
| Yes | 45 | 14,213 | |
| Yes | 50 | 28,800 |
Shown for the Standard Issue (Unaligned) Striker of each class; every faction follows the same pattern.
Building a hull costs its build price, paid when the build starts. When the build finishes, you get the ship and player XP: the hull's XP value. Building ships is how your commander levels up.
Queues and bay space
Your shipyard has limited room. Right now every commander has:
| Limit | Value |
|---|---|
| Ships in your bay (built + building) | 5 |
| Ship builds at once | 1 |
| Ship research at once | 1 |
| Fleet slots | 2 |
Queued items count against those limits, and finished ships count against your bay. A hull tile shows why you can't build it: Research Required, Requires Level, Bay Full, Build Queue Full, Research Queue Full or Insufficient Resources.
Your player level shortens build and research times:
| Player level | Build speed | Research speed |
|---|---|---|
| Start | — | — |
| Level 5+ | +5% | +5% |
| Level 10+ | +10% | +10% |
| Level 20+ | +20% | +15% |
| Level 30+ | +30% | +25% |
A bonus shortens a timer to time ÷ (1 + bonus).