Wiki / Player's Guide / The Shipyard

Player's Guide · Chapter 7 of 19

The Shipyard

Your ships and the hull blueprints: building, research, repairs, scrapping, queues and bay space.

“A hull is a promise. What you bolt onto it decides whether you keep it.”

— Fleet Admiral Selene Voss

One screen, two tabs

The Shipyard button on the HUD opens on MY SHIPS, with BLUEPRINTS beside it. Along the top are your ship bay count and three counters, BUILD, RESEARCH and REPAIR, each reading running / allowed.

TabWhat it is for
MY SHIPSEvery ship you own in one grid: inspect, repair, outfit or scrap it
BLUEPRINTSEvery hull by class and role: read its specs, research it, build it

My ships

The grid shows every ship you own, including the ones still being built. Narrow it with the filters ALL, DOCKED, IN FLEET, DAMAGED and BUILDING (each shows a count), with the faction rail, and reorder it with SORT.

Click a ship to fill the panel beside the grid: its name, class and Mark, its health and its status. Drag on the 3D preview to turn the ship around.

StatusMeaning
READYDocked at your base and free to use
IN FLEETAssigned to a fleet that is at base (the panel names the fleet)
DEPLOYEDOut with its fleet
BUILDINGStill under construction
DAMAGEDNeeds repair; shown with its health percent
IN REPAIRA repair is running

From the same panel you can OUTFIT, REPAIR or SCRAP the ship. OUTFIT opens Ship Outfitting on that ship and returns you to MY SHIPS when you close it. It is unavailable for a ship that is still building, damaged, being repaired or assigned to a fleet.

Blueprints

BLUEPRINTS lays out every hull by class and role. There are ten classes, from the Fighter to the Dreadnought, and seven roles in each class. The role is the last word of every hull name:

RoleName ending
TankBulwark
SupportWarden
AssaultStriker
ScoutOutrider
SiegeBreaker
InterceptorTalon
CommandSovereign

Pick a class tile, then a hull. The faction rail lets you look at another faction's hulls. Every hull tile carries a tag that says where it stands:

TagMeaning
BUILDYou can build it now
RESEARCHYou can research it now
RESEARCHING / BUILDINGAlready in your research or build queue
LEVEL and a numberNeeds that player level
LAB and a numberNeeds that Research Laboratory level
BAY FULLNo room left in your ship bay
QUEUE FULLThat queue has no free place
TOO COSTLYYou can't afford it yet

Another faction's hull reads LOCKED, and its panel says what opens it: serving that faction, or Exalted standing with it (see your faction's designs).

The panel on the right describes the hull you last clicked. Use the Mark arrows to see how its numbers grow from MK 1 upwards, and FULL SPECS to open its whole stat sheet. Hold your pointer over a resistance icon on that sheet to see which kind of weapon damage it protects against. Drag the big ship in the middle to turn it.

Compare every hull's stats in the Ships reference.

Research, then build

Small hulls can be built straight away. Bigger hulls must be researched first. Research costs twice the hull's build cost and needs a minimum player level:

ClassResearch neededResearch at player levelXP per ship built
FighterNo, build straight away—50
CutterNo, build straight away—101
CorvetteNo, build straight away—205
FrigateYes20416
DestroyerYes25843
CruiserYes301,708
BattlecruiserYes353,462
BattleshipYes407,014
CarrierYes4514,213
DreadnoughtYes5028,800

Shown for the Standard Issue (Unaligned) Striker of each class; every faction follows the same pattern.

Both RESEARCH and BUILD take their cost when you press them. A ship you have started shows on MY SHIPS under BUILDING at once. When the build finishes it turns READY. The first time you build a design you earn player XP: the hull's XP value. Building the same design again earns nothing, so building something new is what levels your commander up (Levels and Progression).

While a hull is building, its button reads BUILD ANOTHER: press it to queue another of the same hull, as long as your build queue has room. With the queue full it stays on screen but waits, and says why.

CANCEL BUILD and CANCEL RESEARCH ask you to confirm, then return the full cost. INSTANT finishes the running item for Coins and shows its price first; the end of the timer is free, more of it for new commanders (see Finishing early with Coins). A Coin finish does not return any resources.

The queues

Each queue runs one item at a time; the rest wait their turn, and the next one starts by itself when the running one finishes or is cancelled. Click the BUILD, RESEARCH or REPAIR counter to drop down that queue, with a name and a countdown for each item. From the list you can finish the running item with Coins or cancel any row. Click the lit counter again to close it.

Your player level shortens build and research times:

Player levelBuild speedResearch speed
Start——
Level 5++5%+5%
Level 10++10%+10%
Level 20++20%+15%
Level 30++30%+25%
Level 36++35%+25%
Level 37++35%+30%
Level 43++40%+30%
Level 44++40%+35%
Level 50++45%+40%

A bonus shortens a timer to time ÷ (1 + bonus).

The Shipyard building

How much your shipyard can hold depends on the Shipyard building in your base. Your shipyard level is that building's Mark. With no Shipyard you are at level 0, which still works, just at the floor:

Shipyard buildingShip bayBuild queueResearch queueFleet slots
No Shipyard5112
Mk110213
Mk218224
Mk330325
Mk448336
Mk570438

Ship bay = ships you own plus ships being built. Each queue runs one item at a time; the number is how many it can hold.

Ships being built count against your bay as well as finished ones. Build the Shipyard from the Base View like any other building, and upgrade its Mark to raise every limit in the table. A base has one Shipyard: a second adds nothing, so the build list offers it as "One per base: upgrade it instead".

Repairing a ship

Select a damaged ship on MY SHIPS. The line under the buttons gives the cost and the time before you commit.

ButtonHow it works
REPAIRPays the materials and joins the repair queue. The ship reads IN REPAIR until it is back at 100%
INSTANTRepairs it on the spot without taking a queue place. Costs the Coins on the button and the repair's materials; you need both

Cancelling a running repair asks first and returns the share of the cost that matches the time left. Repairs keep running while you are offline. To repair a whole fleet in one click, see Command the Sector.

Scrapping a ship

SCRAP on MY SHIPS removes a ship for good. The line under the button says what you get back, and the game asks you to confirm because it can't be undone. Scrapping returns half the ship's build cost, puts its fitted modules back in your inventory and frees a place in your ship bay.