“Wars are won by the side that is still paying for them.”
— Fleet Admiral Selene Voss
The four currencies
| Currency | How you get it | What it pays for |
|---|---|---|
| Minerals | Mineral Mines | Almost everything: buildings, ships, research, modules, repairs |
| Helium-3 | Helium-3 Extractors (Bridge level 2) | Mid-tier buildings, ships and research |
| Antimatter | Antimatter Condensers (Bridge level 5) | The most advanced buildings, hulls and modules |
| Coins | Refunds only, for now | Finishing timers early, and Mark upgrades for ships and modules |
There is no way to earn Coins yet. Some HUD elements (VIP level, daily login) are placeholders.
Production and collecting
Mines, extractors and condensers produce around the clock, even while you are offline. Each one fills its own buffer. Nothing reaches your wallet until you collect it: open the Base View and press Collect All.
| Building | Produces | Bridge | Rate (Mk1) | Buffer (Mk1) |
|---|---|---|---|---|
| Minerals | Level 1 | 600 / hour | 4,800 (8 h) | |
| Helium-3 | Level 2 | 300 / hour | 2,400 (8 h) | |
| Antimatter | Level 5 | 40 / hour | 320 (8 h) |
A buffer holds a fixed number of hours of production, and the number grows with the building's Mark. When the buffer is full, the building stops producing. Collect before that happens.
| Mark | Output | Buffer holds |
|---|---|---|
| Mk1 | ×1 | 8 h |
| Mk2 | ×1.25 | 18 h |
| Mk3 | ×1.55 | 28 h |
| Mk4 | ×1.95 | 38 h |
| Mk5 | ×2.45 | 48 h |
Storage
Your wallet can only hold as much as your storage allows. Each Warehouse and Shielded Vault adds capacity:
| Building | Bridge | Minerals | Helium-3 | Antimatter |
|---|---|---|---|---|
| Level 1 | 20,000 | 10,000 | 500 | |
| Level 4 | 8,000 | 4,000 | 250 |
Storage bonuses grow with each building's Mark (the Output multiplier).
Collect All only takes what fits. Anything over your cap stays safely in the building's buffer until you have room. Demolishing a Warehouse lowers your cap, and anything above the new cap is lost.
Coins and XP have no cap.
Finishing early with Coins
Every timer (building, upgrades, research, ship and module builds, repairs) can be finished instantly with Coins. The last five minutes are always free. Above that, each started five minutes costs one Coin:
| Time left | Coins to finish |
|---|---|
| 5m | 0 |
| 10m | 1 |
| 30m | 5 |
| 1h | 11 |
| 4h | 47 |
| 8h | 95 |
| 24h | 287 |
Coins = time left minus 5 minutes, divided by 5 minutes, rounded up.
Finishing a ship build early also refunds the resources for the time you skipped.
Cancelling
Cancelling a timer refunds its cost in proportion to the time left. An item still waiting in a queue refunds in full. Coins spent on speed-ups are not refunded. Cancelling a ship build refunds its full cost, but cancelling ship research refunds nothing.