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Player's Guide · Chapter 14 of 14

Faction Contracts

Work for the eleven factions: the daily contracts, what each kind asks and pays, rivals, the five tiers of standing and what they give, titles, field reports and the Contract Weekend.

“Do their work, and they will remember you.”

— Fleet Admiral Selene Voss

The contract board

From commander level 20, each of the eleven factions posts three contracts every day (a new board at 00:00 UTC). Open them with the handshake button on the HUD, beside the battle reports button. A number on it means a contract of yours is ready to claim.

The board has a tab for every faction, with its emblem. Under the tabs are the faction's name, your standing card (click it for the standing screen) and the faction's contracts. The foot says how many contracts you hold and when the next board comes.

  1. Pick a faction's tab and press ACCEPT on a contract. You can hold three at a time, from any factions.
  2. Do the work. The row's bar fills as it is counted, wherever you do it.
  3. When it is done the row is framed in gold and says CLAIM. Press it to be paid.

A contract runs until the end of the day after it was posted (UTC). One that runs out is lost; one that runs out finished is paid by itself. ABANDON gives a contract up. Each contract can be taken once.

Below level 20 the board can be opened and read, but nothing can be taken. A contract you cannot take now says why on its row.

What contracts ask, and what they pay

Every contract pays standing with its faction and blueprint fragments. Contracts never pay coins. Your tier below is your commander level divided by 3.3 (level 30 is tier 9, level 50 tier 15).

KindWhat it asksStandingFragments
HuntDestroy 2 Tide patrols of your tier minus 2, or higher4001
PurgeDestroy 20 Tide ships3001
RaidWin a battle against a commander's fleet or base6002
Hold the lineHold your base in a raid, or win a battle you were attacked in4001
MineMine a resource with your fleets: 10,000 minerals, 1,000 helium-3 or 200 antimatter at tier 9, scaled with your tier3001
DeliverDeliver a resource from your stores: 50,000 minerals, 20,000 helium-3 or 2,000 antimatter for each tier. CLAIM hands it over2501
SurveyWork 2 deep-space signals to the end3501
PatrolKeep a fleet at a named planet for 2 hours3001
StrikeFight the Tide's incursion flagship in 2 incursions5002
Fit outBuild 3 modules2501

Each faction favours its own kinds of work. Two of its three contracts each day are its favourites, in turn; the third can be anything.

FactionFavours
Iron VanguardHunt, Hold the line, Strike
Crimson FleetRaid, Hunt, Purge
Solar EmpireStrike, Patrol, Deliver
Void SyndicateRaid, Survey, Purge
Technocrat UnionFit out, Deliver, Survey
Miner RebellionMine, Deliver, Hold the line
Celestial OrderPatrol, Strike, Hunt
Shadow BrokerageDeliver, Raid, Survey
Deep Space ExplorersSurvey, Patrol, Mine
Nomad ClansMine, Patrol, Hunt
FreelancersAny work at all

Rivals

The factions come in five pairs of rivals. The third contract of the day can be one that the rival takes badly: it pays 50% more standing and costs 200 standing with the rival. The row says so in red.

Rivals
Iron VanguardCrimson Fleet
Solar EmpireVoid Syndicate
Technocrat UnionMiner Rebellion
Celestial OrderShadow Brokerage
Deep Space ExplorersNomad Clans

The Freelancers have no rival.

Standing and its five tiers

Standing climbs through five tiers, and it is kept forever. Your own faction starts you at Recognised.

TierStandingWhat it gives
Neutral0Contracts open
Recognised3,000The faction's title to wear
Trusted10,000Hull paint, with hull mastery (a later update)
Honoured22,000The faction's modules open to you, for 50 blueprint fragments
Exalted40,000The faction's hulls open to you, for 100 blueprint fragments, and its Exalted title

Standing stops counting at Exalted. Below zero a faction is Wary of you; below -10,000 it is Hostile and offers you only work that costs its rival nothing. It never goes below -20,000.

The standing screen shows the five tiers as badges, what each one gives with a padlock until you reach it, and where you stand with the faction's rival. CONTRACTS takes you back to the board.

In development

Honoured and Exalted open a faction's modules and hulls once each faction researches and builds only its own. Until then every faction's research is open to everybody, so these two rewards wait for that update.

Titles

Reach Recognised and the faction's title is yours; Exalted gives a second one. Press WEAR TITLE on its tile in the standing screen. A title shows after your name, as a medal's title does, and you wear one at a time.

FactionRecognisedExalted
Iron VanguardIron BrotherExalted of the Vanguard
Crimson FleetCrimson BladeExalted of the Crimson Fleet
Solar EmpireSunswornExalted of the Empire
Void SyndicateVoid AssociateExalted of the Syndicate
Technocrat UnionUnion EngineerExalted of the Union
Miner RebellionRebel HandExalted of the Rebellion
Celestial OrderOrder AcolyteExalted of the Order
Shadow BrokerageBroker's FriendExalted of the Brokerage
Deep Space ExplorersPathfinderExalted of the Explorers
Nomad ClansClan FriendExalted of the Clans
FreelancersFree AgentExalted of the Freelancers

Field reports and the Contract Weekend

FIELD REPORT, under the contracts: once a day for each faction, hand it 10 blueprint fragments for 250 standing.

The Contract Weekend is a weekend event: while it runs, standing from every contract counts double, and the board says so.

Fleet Admiral Voss

She speaks from her window at the left of the screen: she introduces contracts the first time they open for you, briefs you on each faction the first time you open its tab, marks every tier you reach, warns you when a faction turns wary or hostile, tells you when a contract is done, and announces a Contract Weekend.

In development

Starting values. The kinds of contract, their targets and pay, the tiers and the rivals' cost may all change.