“Your base is the only thing out here that will still be yours tomorrow. Build it like you mean it.”
— Fleet Admiral Selene Voss
The Command Bridge
The Command Bridge is the heart of your base. Its Mark is your Bridge level (1 to 5). The Bridge level decides which buildings you can build and how much of the base grid is open. The Bridge can't be demolished, but it can be moved onto any "Any" tile.
How the grid grows, what each tile type holds, and how to build, move and re-type tiles are all covered in the Base Layout guide.
Bridge levels
| Bridge level | Upgrade cost | Upgrade time | Unlocks |
|---|---|---|---|
| 1 | Starter | — | |
| 2 | 2,400 Min · 900 He-3 | 20m | |
| 3 | 4,800 Min · 1,800 He-3 | 40m | |
| 4 | 9,600 Min · 3,600 He-3 | 1h 20m | |
| 5 | 19,200 Min · 7,200 He-3 | 2h 40m |
Warp Gate needs Bridge level 7, above the current maximum of 5.
Power
Every building except the Bridge, Reactors and Barricades draws power. The Bridge provides 20, and each Fusion Reactor provides 100 (more at higher Marks). You can only place a building if your power budget covers it, so build Reactors before you run out.
Buildings
Every building, the Bridge level it needs, its power draw, its cost and its build time. Click a building for all of its stats.
| Building | Type | Bridge | Power | Cost | Build time |
|---|---|---|---|---|---|
| Building | 1 | +20 | Free | — | |
| Utility | 1 | +100 | 800 Min · 300 He-3 | 10m | |
| Production | 1 | −10 | 500 Min · 100 He-3 | 5m | |
| Production | 2 | −15 | 800 Min · 250 He-3 | 8m | |
| Production | 5 | −35 | 4,000 Min · 2,000 He-3 | 30m | |
| Storage | 1 | −5 | 400 Min · 100 He-3 | 4m | |
| Storage | 4 | −8 | 2,500 Min · 1,200 He-3 · 50 AM | 20m | |
| Defense | 3 | −18 | 1,200 Min · 500 He-3 | 10m | |
| Turret | 2 | −12 | 700 Min · 250 He-3 | 7m | |
| Turret | 5 | −30 | 3,000 Min · 1,500 He-3 · 25 AM | 25m | |
| Shield | 4 | −45 | 2,500 Min · 1,800 He-3 · 20 AM | 25m | |
| Screen | 3 | −25 | 1,800 Min · 900 He-3 · 10 AM | 15m | |
| Barricade | 1 | 0 | 600 Min | 3m | |
| Combat | 4 | −28 | 2,200 Min · 1,100 He-3 · 15 AM | 20m | |
| Repair Bay | 3 | −20 | 1,500 Min · 600 He-3 | 15m | |
| Utility | 7 | −60 | 6,000 Min · 4,000 He-3 · 100 AM | 1h |
Turrets, shield generators, screen projectors, combat arrays and barricades count towards your base's Defense Rating, which is shown on your map marker. They start defending for real when base battles arrive. The Warp Gate needs a Bridge level higher than the current maximum, so it can't be built yet.
The build queue
Every build and every upgrade goes through the build queue. Only the first item counts down; the rest wait their turn. The queue keeps running while you are offline. The Bridge gives two queue slots, and your base level adds more:
| Base level | Queue slots |
|---|---|
| Base level 1+ | 2 |
| Base level 3+ | 3 |
| Base level 5+ | 4 |
| Base level 7+ | 5 |
| Base level 9+ | 6 |
Each queued item has Speed Up and Cancel buttons (Coins and refunds).
Upgrading buildings
Every building has five Marks. Upgrading raises its health, its output (production, storage, reactor power, shield energy) and its power draw. A building that is upgrading can't be fitted or moved.
| Mark | Health | Output | Power draw | Upgrade cost (Mineral Mine) | Time |
|---|---|---|---|---|---|
| Mk1 | ×1 | ×1 | ×1 | — | — |
| Mk2 | ×1.35 | ×1.25 | ×1.1 | 750 Min · 150 He-3 | 5m |
| Mk3 | ×1.8 | ×1.55 | ×1.2 | 1,500 Min · 300 He-3 | 10m |
| Mk4 | ×2.4 | ×1.95 | ×1.35 | 3,000 Min · 600 He-3 | 20m |
| Mk5 | ×3.2 | ×2.45 | ×1.5 | 6,000 Min · 1,200 He-3 | 40m |
The multipliers are the same for every building; costs and times differ. Each building's page lists its own.
Base level
Your base level comes from what is standing in your base: each building's XP, plus XP for every Mark above 1, plus the Mark XP of fitted modules. It goes up as you build and upgrade, and down if you demolish. The starter kit puts you at level 2.
| Base level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Total base XP | 0 | 500 | 1,500 | 3,500 | 7,000 | 12,000 | 20,000 | 32,000 | 50,000 | 75,000 |
Base level adds build-queue slots and raises the Mineral cost of re-typing tiles. The Bridge level, not the base level, is what unlocks buildings and tiles.
Repairing buildings
Damaged buildings are repaired from the Base View. Repairs need a Repair Bay, are paid up front and run on their own timer, outside the build queue.