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Player's Guide · Chapter 4 of 11

Your Homeworld

The Command Bridge, power, the build queue, building upgrades and base level.

“Your base is the only thing out here that will still be yours tomorrow. Build it like you mean it.”

— Fleet Admiral Selene Voss

The Command Bridge

The Command Bridge is the heart of your base. Its Mark is your Bridge level (1 to 5). The Bridge level decides which buildings you can build and how much of the base grid is open. The Bridge can't be demolished, but it can be moved onto any "Any" tile.

How the grid grows, what each tile type holds, and how to build, move and re-type tiles are all covered in the Base Layout guide.

Bridge levels

Bridge levelUpgrade costUpgrade timeUnlocks
1Starter
22,400 Min · 900 He-320m
34,800 Min · 1,800 He-340m
49,600 Min · 3,600 He-31h 20m
519,200 Min · 7,200 He-32h 40m

Warp Gate needs Bridge level 7, above the current maximum of 5.

Power

Every building except the Bridge, Reactors and Barricades draws power. The Bridge provides 20, and each Fusion Reactor provides 100 (more at higher Marks). You can only place a building if your power budget covers it, so build Reactors before you run out.

Buildings

Every building, the Bridge level it needs, its power draw, its cost and its build time. Click a building for all of its stats.

BuildingTypeBridgePowerCostBuild time
Command BridgeBuilding1+20Free
Fusion ReactorUtility1+100800 Min · 300 He-310m
Mineral MineProduction1−10500 Min · 100 He-35m
Helium-3 ExtractorProduction2−15800 Min · 250 He-38m
Antimatter CondenserProduction5−354,000 Min · 2,000 He-330m
WarehouseStorage1−5400 Min · 100 He-34m
Shielded VaultStorage4−82,500 Min · 1,200 He-3 · 50 AM20m
Defense PlatformDefense3−181,200 Min · 500 He-310m
Light TurretTurret2−12700 Min · 250 He-37m
Heavy TurretTurret5−303,000 Min · 1,500 He-3 · 25 AM25m
Shield GeneratorShield4−452,500 Min · 1,800 He-3 · 20 AM25m
Screen ProjectorScreen3−251,800 Min · 900 He-3 · 10 AM15m
Armored BarricadeBarricade10600 Min3m
Combat ArrayCombat4−282,200 Min · 1,100 He-3 · 15 AM20m
Repair BayRepair Bay3−201,500 Min · 600 He-315m
Warp GateUtility7−606,000 Min · 4,000 He-3 · 100 AM1h
In development

Turrets, shield generators, screen projectors, combat arrays and barricades count towards your base's Defense Rating, which is shown on your map marker. They start defending for real when base battles arrive. The Warp Gate needs a Bridge level higher than the current maximum, so it can't be built yet.

The build queue

Every build and every upgrade goes through the build queue. Only the first item counts down; the rest wait their turn. The queue keeps running while you are offline. The Bridge gives two queue slots, and your base level adds more:

Base levelQueue slots
Base level 1+2
Base level 3+3
Base level 5+4
Base level 7+5
Base level 9+6

Each queued item has Speed Up and Cancel buttons (Coins and refunds).

Upgrading buildings

Every building has five Marks. Upgrading raises its health, its output (production, storage, reactor power, shield energy) and its power draw. A building that is upgrading can't be fitted or moved.

MarkHealthOutputPower drawUpgrade cost (Mineral Mine)Time
Mk1×1×1×1
Mk2×1.35×1.25×1.1750 Min · 150 He-35m
Mk3×1.8×1.55×1.21,500 Min · 300 He-310m
Mk4×2.4×1.95×1.353,000 Min · 600 He-320m
Mk5×3.2×2.45×1.56,000 Min · 1,200 He-340m

The multipliers are the same for every building; costs and times differ. Each building's page lists its own.

Base level

Your base level comes from what is standing in your base: each building's XP, plus XP for every Mark above 1, plus the Mark XP of fitted modules. It goes up as you build and upgrade, and down if you demolish. The starter kit puts you at level 2.

Base level12345678910
Total base XP05001,5003,5007,00012,00020,00032,00050,00075,000

Base level adds build-queue slots and raises the Mineral cost of re-typing tiles. The Bridge level, not the base level, is what unlocks buildings and tiles.

Repairing buildings

Damaged buildings are repaired from the Base View. Repairs need a Repair Bay, are paid up front and run on their own timer, outside the build queue.