“Research tells you what is possible. The Forge makes it real.”
— Fleet Admiral Selene Voss
Building modules
The Forge turns researched blueprints into modules you can fit. Pick a scope tab, then a type tab:
| Scope | Where the module goes |
|---|---|
| Ship | Fitted to your ships in Outfitting |
| Base | Fitted to your base buildings' weapon, armor, shield and special slots |
| Outpost | Kept in your outpost inventory |
Types are Weapon, Armor, Shield and Special. Each finished build adds one module to that scope's inventory. Fitting a module uses up one copy, and unfitting it gives the copy back.
While a module is building, BUILD ANOTHER stands beside CANCEL BUILD: press it to queue another of the same module, as long as the Forge's queue has room.
Outpost modules can be built, but nothing uses them yet.
Forge capacity
The number of modules you can build at the same time grows with your player level:
| Player level | Modules at once |
|---|---|
| Start | 1 |
| Level 5+ | 2 |
| Level 10+ | 3 |
| Level 20+ | 4 |
| Level 30+ | 5 |
| Level 36+ | 6 |
| Level 43+ | 7 |
| Level 50+ | 8 |
Browse every module in the Stat Reference: Weapons, Armor, Shields and Specials.