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Player's Guide · Chapter 5 of 11

The Tech Tree

The Research Laboratory: nodes, tiers, prerequisites and what research unlocks.

“Every gun you will ever fire was somebody's research project first.”

— Fleet Admiral Selene Voss

How research works

The Research Laboratory holds the module tech tree. Each node belongs to a category (Defense, Weapons, Special, Propulsion or Industry) and a tier (1 to 5). To start a node you need:

  1. every prerequisite node already researched;
  2. the player level for its tier;
  3. the resources, which are paid when the research starts.
TierPlayer levelNodesResearch timeMinerals
Tier 1 Basic15555s – 1m45 – 60
Tier 2 Standard3543m – 3m150 – 160
Tier 3 Advanced6525m – 7m 30s380 – 450
Tier 4 Superior105210m – 15m900 – 950
Tier 5 Elite155215m – 30m1,750 – 1,950

Browse every node, with its prerequisites and costs, in the Research Tree reference.

What research unlocks

Each node unlocks module blueprints, usually a Ship, a Base and an Outpost version of the same module. You can't manufacture a module in the Forge until its node is researched.

Ship hulls are researched separately, in the Shipyard.

The research queue

Research runs one node at a time, first in, first out. Queue more to keep the lab busy. Queue size and research speed grow with your player level:

Player levelResearch queueResearch speed
Start1
Level 5+1+5%
Level 10+2+10%
Level 20+3+15%
Level 30+4+25%