Skip to content

Transmissions

News & Patch Notes

Announcements, patch notes and dev diaries from the Frontier.
Patch Notes

Alpha build 43 - a rebuilt Shipyard, repairs and scrapping

The Shipyard has been rebuilt: every ship you own on one screen, every hull with its full specs, and ships and fleets can now be repaired and scrapped.

News

Massive Frontier has moved to its production server

The game now runs on a dedicated server in a data centre. Nothing to download, and all progress came across.

Patch Notes

Alpha build 42 - 140 new ship models, and fleets on F1 to F8

Every Freelancer and Iron Vanguard ship now has its own 3D model, F1 to F8 select your fleets, an out-of-date game now tells you so, and the Warp Gate can finally be unlocked.

Patch Notes

Alpha build 41 - a firing arc for every gun

Base turrets now draw one firing arc per fitted weapon instead of hiding the weaker gun, the heavy turrets face their wide side forward, and mark upgrades finally work on base and outpost modules.

Patch Notes

Alpha build 40 - settings tabs fixed, and the command bar works on AZERTY

The settings menu stops gaining two tabs every time you open it, and the command bar number keys now work on AZERTY keyboards, where they had never worked at all.

Patch Notes

Server update 39.1 - queues that actually queue

Ship building and ship research now queue up to your limit and run one at a time, matching the Forge, the Lab and your base - and queued module builds finally carry on while you are logged off.

Patch Notes

Alpha build 39 - ship models for seven factions

Crimson Fleet and Deep Space Explorers now have real ship models, bringing the total to 490 finished hulls across seven factions - each with a new icon rendered from the model itself.

Patch Notes

Server update 38.1: modules start at Mark 1

Modules you build now start at Mark 1, so armour, shields and specials no longer charge you for a first upgrade that improved nothing.

Patch Notes

Alpha build 38: base view stops lying to you

The numbers along the top of base view now update while you watch, building icons render properly, and outposts no longer sit on top of each other.

← NewerPage 8 of 10Older →