
Transmissions
News & Patch Notes

Alpha build 50 - back in straight after a crash, and a base that sends only what changed
A game that crashed no longer locks you out for a minute, and your base now sends only what changed. Required update: restart Steam to get it. Nothing was wiped.

Alpha build 49 - shields get a bar of their own, and a server that no longer stops
Shields get their own bar on the battle screen, and a health percentage now always means hull and armor. The server no longer stands still at logins and in large bases. No forced update; nothing wiped.

Alpha build 48 - watch the fight: any battle, live, by anyone
Battles can be watched: select any fleet that is fighting, yours or not, and press WATCH. Ships on autopilot now circle, use their range and take cover. Client and server update; nothing wiped.

Server update 47.1 - the Tide comes in tiers: twelve of them, and a real fight for every fleet
The Tide now comes in twelve tiers, from a lone Fighter to a pack of Battlecruisers. Server update only: nothing to download, nothing wiped.

Alpha build 47 - the first fight: attack the Tide, and keep a report of every battle
Fleet combat is in: attack the fleets of the Tide, read the battle result, and keep a report of every battle. Client and server update; nothing wiped.

Alpha build 46 - the Shipyard can always be closed, and every module takes one fitting slot
The Shipyard's close button can no longer be pushed off the screen, and every module now takes one fitting slot whatever its size. Client and server update; nothing wiped.

Alpha build 45 - resistances that stack, corrected ship numbers, and The Tide is armed
Resistances now stack with diminishing returns and stop at 75% for ships and 95% for base buildings, several ship numbers that were shown wrong are corrected, and The Tide's fleets are armed. Client and server update; nothing wiped.

Alpha build 44 - every hull has its own ship model, and two bug fixes
Nomad Clans, Shadow Brokerage, Technocrat Union and Unaligned get their ship models, which completes all 910 hulls, and two reported bugs are fixed. Client and server update; nothing wiped.

Server update 43.1 - queued ship builds no longer get stuck
Cancelling a ship build or a hull research no longer leaves the next one in the queue stuck waiting. Server-side only: nothing to download.