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News & Patch Notes

Announcements, patch notes and dev diaries from the Frontier.
Patch Notes

Alpha build 107 - Move your base, defend your allies

Move your base to another planet, defend your alliance mates' bases with the new ALLIES setting, and older PCs now start on DirectX 11 at LOW by themselves. A required update.

Patch Notes

Alpha build 106 - Fixes from your reports

Fixes from your reports: alliance mates always count as allies, one Shipyard per base, signal pay in one message kept in chat, the officer screen in a small window, and more.

Patch Notes

Server update 104.2 - Bigger fleets

Fleet command points now rise to 450 at level 50 (they stopped at 300), so five Dreadnoughts or six Carriers fit in one fleet. Every level from 11 up gets more. Nothing to download.

Patch Notes

Alpha build 105 - Elite Tide fleets

Elite Tide fleets of tiers 16 to 18 that pay two to four times as much, long-range guns on every Tide fleet, and three fixes: the base camera after a signal's view, the DEFEND BASE chip and space backdrops.

Patch Notes

Alpha build 104 - A new look for space

A new look for space: ships up close, stars that light their planets, a mood for every kind of system, clouds and city lights in the planet view, and a DEFEND BASE switch for every fleet. A required update.

Patch Notes

Server update 103.1 - Security fix and more room

Server update 103.1: a security fix, a rare double module fixed, and room for many more commanders online at once. Nothing to download.

Patch Notes

Alpha build 103 - Rankings

Rankings are here: ten boards of commanders, factions and alliances, all-time and this week, a trophy on the HUD and the leaderboard on the website. A required update.

Patch Notes

Alpha build 102 - Your bug reports, fixed

Your bug reports, fixed: modules go in the slot you pick (Siege hulls fired backwards), Shipyard tiles stay up to date, repair coin finishes say why, and notices show over full screens. A required update.

Patch Notes

Alpha build 101 - Defend your base with your fleets, raid with your allies

Your fleets now defend your base while you are online, up to three fleets from you and your alliance can raid a base together, and the Tide raids commanders' bases. Also LINK YOUR DISCORD on the main menu. A required update.

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