
Alpha build 102 is live. It fixes the bugs you reported in #bug-reports and #tester-chat this week.
Fixed
- Fitting puts a module in the slot you picked (#179). On Siege hulls a weapon put in a front slot went into a rear slot, and it fired backwards in battle. Weapons already in a Siege hull's rear slots stay there: unfit them and fit them again to move them to the front.
- Shipyard tiles stay up to date (#178). After you closed and reopened the Shipyard, a tile could keep IN REPAIR, DAMAGED or DESTROYED while the ship was whole.
- Finishing a repair with coins says why when it cannot (#174), and a fleet repair left with no ships in it is cleared from the queue at no cost when you press finish.
- Chasing a fleet into its signal (#173): when the fleet you chase goes into its commander's signal, your fleet stops where the chase ended. A fleet already inside another commander's signal cannot be attacked.
Notices you could not see
- Messages that say why something cannot be done now show over the Shipyard, Outfit, Laboratory and other full screens, and while you watch a battle. They used to be hidden behind them.
- When a Tide incursion begins, TIDE INCURSION shows on screen over full screens and battles too, and stays up long enough to read (#180).
Good to know
- This is a required update: build 101 cannot connect. Steam brings in build 102 on its own; if it does not appear, exit Steam completely and start it again.
- The changelog lists every change.
Thank you for the reports. Questions or bugs: #tester-chat and #bug-reports on Discord. Ideas: #feedback.