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Patch Notes

Alpha build 101 - Defend your base with your fleets, raid with your allies

Alpha build 101 is live. Base battles get their second stage: your own fleets can now defend your base, and allies can raid a base together.

Your fleets defend your base

While you are online, up to three of your fleets at the raided base fight beside it: docked there, or out on its planet and doing nothing else (not mining, moving or in another battle).

  • BASE UNDER ATTACK lists your fleets under DEFEND WITH YOUR FLEETS. The ones at the base come switched ON; switch one OFF before the first shot to keep it out.
  • They start in front of the base, between it and the raiders, and you order them as in any battle: each has its own box on the bar beside your guns.
  • The base is still breached when its Command Bridge falls. Your ships are repaired as after any battle, and their kills count for your record.
  • While you are away, your base's guns fight alone.

Raid with your allies

A base is raided by at most three fleets in all: three commanders with one fleet each, two with one of them bringing two, or one commander with three.

  • The first fleet to reach the base opens a two-minute window. Your other fleets and your alliance's fleets join by arriving inside it.
  • Click the base while a raid gathers: the card says RAID GATHERING with the time left, and its button says JOIN RAID.
  • Each commander must be allowed to raid that base on their own, and orders only their own ships. An ally's ships have a teal frame.
  • The loot is shared evenly between the fleets still in the raid at the end, the breach XP is split between the commanders, and every raider gets their own report.

The Tide raids bases

From commander level 15, the Tide may raid your base while you are online: at most once a day, and never in your first week.

  • TIDE RAID INBOUND gives you two minutes' warning, and GO TO BASE takes you home to bring your fleets in or stand at the guns.
  • The raid is fought as any raid, and your fleets at the base defend it.
  • If the Tide breaches your base, its raiders stay on the planet for ten minutes with your loot aboard: beat them before they warp out and the cargo is yours.

Also new

  • LINK YOUR DISCORD on the main menu links your Discord account and adds you to our Discord server with the Pre-Alpha Testers role.
  • The ON/OFF switches on BASE UNDER ATTACK and in Settings are easier to read: ON is lit with dark words, OFF is dark with light words.

Fixed

  • On your base's bar during a raid, pressing a group of guns such as HEAVY picks the whole group, not one gun.
  • A raid waiting for your second or third fleet no longer gives up after 30 seconds.
  • The Daily Orders board could freeze after an officer screen was closed.

Good to know

  • This is a required update: build 100 cannot connect. Steam brings in build 101 on its own; if it does not appear, exit Steam completely and start it again.
  • The Player's Guide has the full rules, and the changelog lists every change.
  • Three fleets per raid and the two-minute window are starting values and may change as raids are played.

Questions or bugs: #tester-chat and #bug-reports on Discord. Ideas: #feedback.

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