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Patch Notes

Alpha build 46 - the Shipyard can always be closed, and every module takes one fitting slot

Alpha build 46 is live. This is a client and server update. The server restarted at 18:40 UTC and nothing was wiped. If Steam does not offer you the update, exit Steam completely and start it again.

Alpha build 45 keeps working until your copy updates, so nobody is locked out while Steam catches up.

The Shipyard can always be closed

With a ship being built and a hull being researched at the same time, the time left on each made the Shipyard's top bar wider than a 1920x1080 screen and pushed the X off the right edge. The only way out was to restart the game.

  • The top bar now shrinks to fit the screen, whatever it has to show.
  • The time left on a build, research or repair is on a second line under its count.
  • The resource names are shortened to MIN, HEL and ANT.

Thank you to the tester who sent the screenshot.

Every module takes one fitting slot

A big weapon no longer needs several free slots: any weapon fits in any free weapon slot. Until now a tier 2 or 3 weapon needed two free slots and a tier 4 or 5 weapon three, even though each then took only one.

Ships keep the slot counts they have, including the extra slots a hull gains at Mark 3 and above.

The Tide

The Tide's corvettes now carry a weapon in every weapon slot. Fleet battles are still switched off, so this changes nothing you can do today: it is groundwork for them.

The full list is on the changelog.

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