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News & Patch Notes

Announcements, patch notes and dev diaries from the Frontier.
Patch Notes

Alpha build 89 - Patrols while you sleep, incursion fixes and your reports

Contract patrols count while you are offline, incursion damage adds up again, a second fleet can join your own raid, less smoke in base raids, and eight fixes from your reports in #tester-chat.

Patch Notes

Alpha build 88 - Fleet repairs, MARK UP ALL and 25 fixes

Repair a whole fleet in one queue place, MARK UP ALL for every building you have more than one of, a card for your own base, a fuller daily briefing, four more top Tide fleets and 25 fixes from your reports.

Patch Notes

Alpha build 87 - Voss on the bridge

A new main menu with Fleet Admiral Voss on the bridge, a start-up screen where she reads you one of 40 field notes, and a game that reconnects by itself when the server restarts.

Patch Notes

Alpha build 86 - The freeze fixed, and Voss steps in

This morning's server freeze is fixed, and the server now restarts itself if it ever gets stuck. Fleet Admiral Voss steps in: the faction screen, your firsts, advice after a lost battle, the away summary and a daily briefing that opens by itself.

Patch Notes

Alpha build 84 - Hull mastery and paints

Hull mastery and paints: every hull you fly earns stars from the battles its fleet wins, and stars unlock paints. Battles since 7 October already count, and the eleven faction paints are waiting for everyone at Trusted.

Patch Notes

Alpha build 83 - Two fixes

Two fixes: the Research Laboratory no longer opens empty after the game needed a second try to reach the server, and commanders who had finished the old first chapter get their fleet out for the drill fight.

Patch Notes

Alpha build 82 - A new start for new commanders

A fight in the first minute, a Licence that goes to level 20, a first week with a Corvette at the end, shorter waits below level 20, a free faction change, contracts from level 10, and a card from Voss at every new level.

Patch Notes

Alpha build 81 - Commander XP from the Tide, and fixes for slower computers

Beating the Tide now pays commander XP, as much every time. The opening cinematic can no longer stop a start on weaker graphics cards, Fleet Admiral Voss's scene is recorded again at full detail, and fleet name tags stay steady on slower computers.

Patch Notes

Alpha build 80 - An opening cinematic, and base modules that work

An opening cinematic with Fleet Admiral Voss, skippable from the second launch. Special modules on base buildings now do real work and grow with their Mark: armour, resistance, a longer reach, faster shields, producers that bank longer, and timed modules in raids.

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