
Transmissions
News & Patch Notes

Massive Frontier has moved to its production server
The game now runs on a dedicated server in a data centre. Nothing to download, and all progress came across.

Alpha build 33: the Solar Empire fleet arrives
Every Solar Empire hull now has a real ship model, the Alien Hive and Miner Rebellion fleets are finished, and the shipyard's ship preview no longer washes out.

Alpha build 31: restart warnings and fleets that stay home
The game now warns you on screen before the server restarts, fleets deploy right beside your base instead of halfway across the planet, and the shipyard finally says why it will not start another ship.

Alpha build 30 is out
A small client update that fixes the game refusing to start on some PCs, plus two server-side fixes from today that are already live and need no download.

Why your commander level works differently now
Build 29 changed how you earn levels. Nothing was taken away, nothing was wiped, and the ceiling around level 36 is expected. Here is what changed and why.

Build 22: whispers that wait, and a settings screen
Alpha build 22 is live. Restart Steam before you play - a copy from build 21 cannot connect. Offline whispers, a way to actually start one, a settings screen, and a frame rate cap that stops the game cooking your graphics card.

Your key is waiting, and the Tide is out there
Alpha build 19 is live. If you signed up, your key is already on your account page or in your Discord DMs - and the Alien Hive now has fleets roaming the sector.

Pre-Alpha testing starts tomorrow
Pre-Alpha testing formally begins tomorrow and every commander who has signed up will get a key — with thanks to the four testers who spent this week smoke testing the build.

New: a changelog for every build
Every test build now gets a detailed changelog on the website, and the latest build's highlights are on the home page.