
The game server was updated at 21:40 UTC. There is nothing to download: Alpha build 56 keeps working. The server restarted once, after a five-minute notice, and nothing was wiped.
Two additions to what a victory pays:
Beating another commander now pays XP
A win over another commander pays a tenth of the hull XP of every enemy ship you destroyed, on top of the Infamy, the resources and the chance of salvage.
- A hull's XP is what building that design for the first time pays: 50 for a Fighter, doubling with each class up to 28,800 for a Dreadnought. So the bigger the ships you beat, the more the win is worth.
- Beating the same commander again on the same day shrinks it like the other rewards: all, half, a quarter, then nothing.
- A fleet you left deployed that wins while you are away earns it for you all the same.
Destroying a Tide fleet now pays resources
Beat a Tide fleet and you are paid minerals, helium-3 and antimatter equal to what its destroyed ships would cost to repair. A higher tier pays more:
- Tier 1: about 110 minerals
- Tier 9: about 5,800 minerals and 1,700 helium-3
- Tier 11: about 18,700 minerals, 6,000 helium-3 and 1,700 antimatter
It goes into your storage, and what does not fit is lost, so check your Warehouses before a big fight. The Tide still gives no XP, no Infamy and no salvage.
Good to know
- Only a victory pays. A battle the clock ends is a draw, and a draw pays nothing.
- Both rewards show in the REWARDS strip of the battle result.
- The tenth of hull XP is a starting value. Tell us whether the XP and the Tide's payouts feel too small, too large or about right.
- A restart of the server brings every deployed fleet home to its bay. Deploy again and carry on.
The rules are in the Player's Guide: Combat and Levels and Progression. The changelog has the full list.