
The game server was updated at 15:00 UTC. There is nothing to download: Alpha build 57 keeps working. The server restarted once, after a five-minute notice, and nothing was wiped.
The Tide's incursion fleets are far stronger
The first incursion ended in a single battle: one commander's fleet destroyed the Overmind by itself, in two and a half minutes. That is not what an incursion is meant to be, so all three fleets have been rebuilt.
- Each is now six heavy capital ships (tanks, assault ships and siege ships) with many times the health it had.
- No single fleet is meant to win. Expect a strong fleet to lose ships in a battle against one, and a weaker fleet to be destroyed. What counts is the damage you do before that.
- The Hivemind is the weakest of the three, the Leviathan is in the middle and the Overmind is the strongest.
The rest is as it was. An incursion fleet keeps the damage each battle leaves on it, so commanders wear it down one after another over the 45 minutes. The pot is shared by damage done: all of it if the fleet is destroyed, and part of it, by how far it was worn down, if it gets away. You never lose a ship: a beaten fleet comes home as wrecks to repair.
Good to know
- We still start incursions by hand, and will say in Discord when one is coming.
- The new strength is a starting value. Tell us whether an incursion now feels too hard, too easy or about right.
- A restart of the server brings every deployed fleet home to its bay. Deploy again and carry on.
The rules are in the Player's Guide: Combat and incursions. The changelog has the full list.